GamingPerspectives
Gaming Perspectives with Saul and Jolene is a husband and wife team that love Hobby Gaming. We play RPGs and Boardgaming and wish to share our love of this hobby with everyone we know.
Podcast Description
Gaming Perspectives with Saul and Jolene is a husband and wife team that love Hobby Gaming. We play RPGs and Boardgaming and wish to share our love of this hobby with everyone we know.
Episodes

Jul 28, 2025
Jul 28, 2025
36 min
Saul was looking at Reddit posts and came across a GM that was lamenting that his players had not learned their characters abilities after 10 sessions of D&D 5th edition. The GM didn't go into too much detail, for example age of players, experience of players, etc. Saul noticed the large number of negative reaction to the players but those offered no real help abou this GM's plight. Saul discussed this Reddit Post with Jolene. She thought that just blaming the player and telling the GM to "Find Other Players" was not helpful either. After discussing what a GM could do in that situation. Saul and Jolene decided to record an episode for the podcast. As Always Thanks for Listening.
Website Art by Jim FosterEpisode Art by Michael Shean-Jones
Music by Ed Napoli, song Learn to Live
Used under the Creative Commons License 4.0 https://creativecommons.org/licenses/by-sa/4.0/deed.en

Jul 14, 2025
Jul 14, 2025
35 min
Jolene was looking at the different types of games she has played in. Though she likes tactical combat games. She loves Shadowrun 5th edition and D&D for example, she also likes mysteries, dramas, and crime solving. So she asked Saul about what games do not concentrate on combat but other types of settings. Saul thought that games that do not rely on combat for the center piece of the genre they are emulating are generally non violent. Saul thought and looked at his RPG library and thought of the games he has run at conventions where violence was the the key to solving the problem. Even games where violence can come easily, a realist Wild West game like Tales of the Old West, at times the players did not rely on violence to solve the problem. They decided to record an episode on this subject. As Always Thank You All for Listening, Please share and leave a positive rating where ever listen to our podcast it would be greatly appreciated.Website Art by Jim FosterEpisode Art by Michael Shean-Jones
Used under the Creative Commons License 4.0 https://creativecommons.org/licenses/by-sa/4.0/deed.en

Jul 6, 2025
Jul 6, 2025
50 min
Jolene was looking for some interesting topics to talk about and came across an article discussing Rotating GMs. She looked for more articles and there were quite a few articles and discussion on how to do this type of roleplaying. Jolene asked Saul and about it. Saul told her he had tried it a couple of times with various degrees of success. As they talked about it he started mentioning details and she remembered a couple other iterations of this idea. From Rotating GMs with different RPGs, to sharing the same world, to multiple tables being played at the same time. It lead to this current episode of Gaming Perspectives with Saul and Jolene, Thanks for Listening!
Website Art by Jim FosterEpisode Art by Michael Shean-Jones
Used under the Creative Commons license 3.0https://creativecommons.org/licenses/by-sa/3.0/

Jun 28, 2025
Jun 28, 2025
39 min
Jolene was reading online and came across an article that talked about things that GMs say that players should pay attention to. She told Saul and this and Saul thought about some things he says that conveys more than intended. Sometimes these comments from GMs are questions, in fact most of them are and it is at this time that players should really be paying attention to what is happening at the game table. Thank you all for Listening Web Art by Jim Foster Episode Art by Michael Shean-Jones
Music by Seven Story Fall, song Say It, off the album Stories and Analogies Available from Tribeofnoise.com Used Under the Creative Commons License 3.0 https://creativecommons.org/licenses/by-sa/3.0/

Jun 13, 2025
Jun 13, 2025
37 min
Jolene was looking online at RPG topics and came across a confession by a new GM. This novice GM was running their first campaign which they had been running with new players for nine months. There was a point in the game were a character would have been killed but the GM pulled their punch. The character did not suffer a death. Even though there had been a Session Zero where the GM had discussed that Death of Characters was indeed possible. But when the time came that a character could die the GM decided that they could not do it. Saul and Jolene discuss this topic of the GM killing off characters and reasons it should or shouldn't happen.
Thank you all for Listening Web Art by Jim Foster Episode Art by Michael Shean-Jones
Music by Smack Rabbit, song Killer Part-Time Available from Tribeofnoise.com Used Under the Creative Commons License 3.0 https://creativecommons.org/licenses/by-sa/3.0/

Jun 6, 2025
Jun 6, 2025
47 min
A question was asked about what are some things that you found in one RPG that as a GM would Steal to use in all other RPGs that you run. Saul and Jolene each thought abou the topic and they each found something that they really liked that they believed could be "easily" used in a variety of RPGs. Saul made a short list of mechanics and ideas that he would use in RPGs he would run. Thank you all for Listening Web Art by Jim Foster Episode Art by Michael Shean-Jones
Music by Schizophonic, song Stolen By the Store Available from Tribeofnoise.com Used Under the Creative Commons License 3.0 https://creativecommons.org/licenses/by-sa/3.0/

May 30, 2025
May 30, 2025
36 min
A listener was thinking about some games he played with a particular GM, who took a few minutes after the game asking how the session went. So this listener asked what would be the best way or some hints as to asking for feedback right after the session ends. Saul and Jolene discussed how this immediate feedback would be good or bad. As a GM that run games at Game Cons he is usually asked to run game multiple times since the number of seat at the game are limited and convention games can fill up pretty quickly. So in order to make his adventures better he has asked feedback from players. Some worked and some actually worked. Saul and Jolene talked about how right after the game could get better feedback about the game session since the game is still "fresh" in the minds of the players. There is a problem with this immediate feedback as some players may act like a deer caught in headlights. Saul and Jolene talk about getting the most of feedback immediately after the game and some tips and tricks to get the best feedback from players that just played in your game session. Thank you all for Listening Web Art by Jim Foster Episode Art by Michael Shean-Jones
Music by Incognito Souls, song Get It Together, off the album Ten From Within Available from Tribeofnoise.com Used Under the Creative Commons License 3.0 https://creativecommons.org/licenses/by-sa/3.0/

May 21, 2025
May 21, 2025
36 min
A listener asked what we thought were some good Non D&D published campaigns? Saul questioned what makes a good, quality and fun campaign. Saul's criteria was the same if it was you home campaign but in a published one it is essential that the criteria that Saul sets out is met. There are many campaigns out that that would meet these elements so Saul picked the ones he liked the best or has had the most experience in playing or running the games. Saul comes up with 3 things every campaign must meet. Saul then discusses with Jolene, what published campaigns meet this criteria for Saul. Some of them should be of no surprise for those who have been in the RPG gaming hobby for a while since Saul decides to talk about some older campaigns that have been around more than 30 years. The rest the Saul included are more contemporary.
Thank you all for Listening Web Art by Jim Foster Episode Art by Michael Shean-Jones
Music by Willard Mellow, song The Beginning, off the album Back to the Roots Available from Tribeofnoise.com Used Under the Creative Commons License 4.0 https://creativecommons.org/licenses/by-sa/4.0/

May 17, 2025
May 17, 2025
35 min
A listener asked about a good RPG to run a Monster of the Week game. Saul came up what criteria would make a good Monster of the Week game. From ease of rules, types of character and other factors. Then Saul and Jolene talked about what games would make it easy to run a Monster of the Week game. Saul's list comes from game created in the 1990's, 2000's, 2010's and even very recent game published.
Thank you all for Listening Web Art by Jim Foster Episode Art by Michael Shean-Jones
Music by Smakabbrit, song Monster's Playground Available from Tribeofnoise.com Used Under the Creative Commons License 3.0 https://creativecommons.org/licenses/by-sa/3.0/

May 8, 2025
May 8, 2025
34 min
A listener asks about getting a RPG off the Shelf of Shame and on the the table to play. This is a problem that inflicts both RPG gamer and board gamer as both groups have this problem. Both have games that have not hit the game table and for many a gamer this is a terrible source of frustration. Saul has a lot of shelves that contain RPG games. It has been a source of consternation for him and has made it a goal to get as many of those RPGs of Shame on the game table. There are certain steps you can take to try and get those games on the table. Saul and Jolene go over those steps and talk about they work and how they may help make your Shelf of Shame a bit lighter. Thank you all for Listening Web Art by Jim Foster Episode Art by Michael Shean-Jones+
Music by Hansen Chat, song Dancing on the Table Available from Tribeofnoise.com Used Under the Creative Commons License 4.0 https://creativecommons.org/licenses/by-sa/4.0/




