In this episode Saul and Jolene discuss how damage is determined in RPGs. Though there are many implementations of how damage is determined, Saul believes there are really only two ways damage is dealt with in RPGs. Static and Random.
As usual Saul goes meandering off topic but this time Jolene was a bit at fault for his digression. Saul and Jolene discuss what they like and dislike about the ways damage is determined in RPGs.
As Always Thank You for listening.
Music by Hoffman Sloth, song Damage Done, off the album Hoffman Sloth.
Available at Tribeofnoise.com
Version: 20241125
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